LVL Valorant Clash
LVL Valorant was a broadcast for the then beta game Valorant. 32 competed in on one of the first Valorant events with a prize pool of 10k. With this taking place at the height of the pandemic we operated with minimal on site staff with everyone else moving remote. We utilised cloud based program Singular.live for GFX, Parsec for observers and replay and used a mixture of Vmix Call and Discord for guests, casters and players.
For this job I worked heavily on the engineering side building the remote broadcasting workflow with my broadcast engineering partner Dylan Kelly as well as Produced, and TD the show itself.